Patrick Burke
8670 Camino
Colegio #205 • Rohnert Park, CA 94928
Phone
707-795-5757 • Cel Phone 808-292-6559 •
Website http://www.shamusamos.com•
E-mail pburke@shamusamos.com
Objective
To obtain
a position as a 3D Artist creating environments and textures for the game
industry.
Professional
Abilities
Knowledgeable in Maya 8.0, Photoshop, After Effects, Premiere, 2D animation, life drawing, animal drawing and concept art.
experience
Backbone Entertainment Emeryville, CA February 7th, 2006-Present
3D Artist
Project: TBA Capcom game, Xbox 360
·
Modeling
and texturing environments. Conceptual
art for environments.
Project: TBA Midway game, Nintendo DS
·
Helping
with modeling and texturing environments for the DS team.
Project: Death Jr. 2: Root of Evil, Sony
PSP
·
Modeling
and texturing environments and props. Storyboarding for cinematics.
Konami
(KCEH) Honolulu, HI
April 1st, 2003-February 2006
3D Artist
Project: My Frogger: Toy Trials, Nintendo
DS
·
Modeling,
design contributions, concept art for environments.
Project: Frogger: Helmet Chaos, Sony PSP and
Nintendo DS
·
Modeling
3d environments and various props for both versions of game.
2D Artist
Project: Frogger’s Journey: The Forgotten Relic,
GBA
·
2d sprite
work: Animated various bosses, enemies
and NPCs. Intro/End Cinematics.
·
Created
unique enemy designs for the Frogger Style Guide.
Check Six Studios Venice, CA October 2002- January 2003
2D/3D Artist
Project: The Mummy for PS2, X-Box and PC
·
Modeled
and textured environments/enemies.
Conceptual art for characters.
Black Ops Santa Monica, CA Sept. 2002-October 2002
Art Internship
Project: Fugitive Hunter PS2
·
In game
animations for first level enemies.
Assistance with cinematics.
Make-up Effects Lab Van Nuys, CA July 2002
·
Creature
concept art for Clive Barker “Damnation Game” Movie pitch.
Education
BFA with Honors in Digital Media
Awarded the William Randolph Hearst Scholarship and placed
on the Dean’s List all four
years at Otis.