Patrick Burke

8670 Camino Colegio #205 • Rohnert Park, CA 94928

Phone 707-795-5757 • Cel Phone 808-292-6559 • Website http://www.shamusamos.com• E-mail pburke@shamusamos.com

 

Objective

To obtain a position as a 3D Artist creating environments and textures for the game industry.

 

Professional Abilities

Knowledgeable in Maya 8.0, Photoshop, After Effects, Premiere, 2D animation, life drawing, animal drawing and concept art.

 

experience

Backbone Entertainment                  Emeryville, CA           February 7th, 2006-Present

3D Artist

Project: TBA Capcom game, Xbox 360                                   

·         Modeling and texturing environments.  Conceptual art for environments.

Project: TBA Midway game, Nintendo DS                                  

·         Helping with modeling and texturing environments for the DS team.

Project: Death Jr. 2: Root of Evil, Sony PSP                                    

·         Modeling and texturing environments and props. Storyboarding for cinematics.

 

Konami  (KCEH)                                 Honolulu, HI         April 1st, 2003-February 2006

3D Artist

Project: My Frogger: Toy Trials, Nintendo DS                                   

·         Modeling, design contributions, concept art for environments. 

Project: Frogger: Helmet Chaos, Sony PSP and Nintendo DS                                   

·         Modeling 3d environments and various props for both versions of game. 

2D Artist

Project: Frogger’s Journey: The Forgotten Relic, GBA        

·         2d sprite work:  Animated various bosses, enemies and NPCs.  Intro/End Cinematics.

·         Created unique enemy designs for the Frogger Style Guide.

 

Check Six Studios                                  Venice, CA                October  2002- January 2003

2D/3D Artist

Project: The Mummy for PS2, X-Box and PC

·         Modeled and textured environments/enemies.  Conceptual art for characters.

 

Black Ops                                     Santa Monica, CA          Sept. 2002-October 2002

Art Internship

Project: Fugitive Hunter PS2

·         In game animations for first level enemies.  Assistance with cinematics.

 

Make-up Effects Lab                        Van Nuys, CA                            July 2002

·         Creature concept art for Clive Barker “Damnation Game” Movie pitch.

 

Education

 

Otis College of Art and Design                                                                        1998 – 2002  

BFA with Honors in Digital Media

Awarded the William Randolph Hearst Scholarship and placed on the Dean’s List all four

years at Otis.