Patrick Burke
Phone
541-654-0534 • Cel Phone 808-292-6559 •
Website http://www.shamusamos.com•
E-mail pburke@shamusamos.com
Objective
To obtain a position as a 3D Artist creating environments, textures and
conceptual art for the entertainment industry.
Professional
Abilities
Knowledgeable in Maya 8.0, 3DS Max 2008, Photoshop CS2, After Effects, Premiere, 2D animation, life drawing, animal drawing and concept art.
experience
Foundation 9—Pipeworks
3D Artist
Project:
TBA console game, Xbox 360, PS3,
Wii
·
Conceptual
art for characters. Texturing and
helping out Environment Artists with modeling when needed. Supervising environments when Lead is absent.
Foundation 9—Backbone
3D Artist
Project: Wolf of the Battlefield: Commando 3 and
1943, Xbox 360 and PS3
·
Modeling
and texturing environments. Conceptual
art for environments. 1943- Blocking in train
level environment/collision assistance before transferring studios.
Project: Death Jr.: Root of Evil, Nintendo Wii
·
Upresing existing PSP level/props for the Wii
with higher poly models and texturing.
Project:
Gauntlet DS, Nintendo DS
·
Modeling
and texturing assistance for the Gauntlet team.
Project: Death Jr. 2: Root of Evil, Sony
PSP
·
Modeling
and texturing environments and props. Storyboarding for cinematics.
Konami (KCEH)
3D Artist
Project: My Frogger:
Toy Trials, Nintendo DS
·
Modeling,
design contributions, concept art for environments.
Project: Frogger:
Helmet Chaos, Sony PSP and Nintendo DS
·
Modeling
3d environments and various props for both versions of game.
2D Artist
Project: Frogger’s
Journey: The Forgotten Relic, GBA
·
Various
bosses, enemies, and NPC’s. Creating enemy designs for the style guide.
Check Six Studios
2D/3D Artist
Project: The Mummy for PS2, X-Box and PC
·
Modeled
and textured environments/enemies.
Conceptual art for characters.
Education
BFA with Honors in Digital Media
Awarded the William Randolph Hearst Scholarship and placed
on the Dean’s List all four
years at Otis.