Patrick Burke

1780 mONTEREY lANEEUGENE, OR 97401

Phone 541-654-0534 • Cel Phone 808-292-6559 • Website http://www.shamusamos.com• E-mail pburke@shamusamos.com

 

Objective

To obtain a position as a 3D Artist creating environments, textures and conceptual art for the entertainment industry.

 

Professional Abilities

Knowledgeable in Maya 8.0, 3DS Max 2008, Photoshop CS2, After Effects, Premiere, 2D animation, life drawing, animal drawing and concept art.

 

experience

Foundation 9—Pipeworks               Eugene, OR                 October 7th, 2007-Present

3D Artist

Project:  TBA console game,   Xbox 360, PS3, Wii                                 

·         Conceptual art for characters.  Texturing and helping out Environment Artists with modeling when needed.  Supervising environments when Lead is absent.

 

Foundation 9—Backbone                Emeryville, CA        Feb. 7th, 2006-Sept 30th 2007

3D Artist

Project: Wolf of the Battlefield: Commando 3 and 1943, Xbox 360 and PS3                                   

·         Modeling and texturing environments.  Conceptual art for environments.  1943- Blocking in train level environment/collision assistance before transferring studios.

Project: Death Jr.: Root of Evil, Nintendo Wii                                 

·         Upresing existing PSP level/props for the Wii with higher poly models and texturing.

Project:  Gauntlet DS, Nintendo DS                                   

·         Modeling and texturing assistance for the Gauntlet team.

Project: Death Jr. 2: Root of Evil, Sony PSP                                     

·         Modeling and texturing environments and props. Storyboarding for cinematics.

 

Konami  (KCEH)                                 Honolulu, HI         April 1st, 2003-February 2006

3D Artist

Project: My Frogger: Toy Trials, Nintendo DS                                    

·         Modeling, design contributions, concept art for environments. 

Project: Frogger: Helmet Chaos, Sony PSP and Nintendo DS                                   

·         Modeling 3d environments and various props for both versions of game.

2D Artist

Project: Frogger’s Journey: The Forgotten Relic, GBA        

·         Various bosses, enemies, and NPC’s.  Creating enemy designs for the style guide.

 

Check Six Studios                         Venice, CA            Oct.  2002- January 2003

2D/3D Artist

Project: The Mummy for PS2, X-Box and PC

·         Modeled and textured environments/enemies.  Conceptual art for characters.

 

Education

 

Otis College of Art and Design                                                                 1998 – 2002 

BFA with Honors in Digital Media

Awarded the William Randolph Hearst Scholarship and placed on the Dean’s List all four

years at Otis.